Embedded systems engineer & game developer building autonomous hardware,
custom PCBs, and immersive digital experiences under the Zyobits banner.
A collection of hardware, embedded systems, and game development work — spanning from autonomous robotics to immersive digital worlds.
I'm a multidisciplinary engineer and creator who lives at the intersection of hardware and software. Under the Zyobits banner, I design autonomous embedded systems, develop custom PCBs, craft game worlds in Unity, and build tools that bridge the physical and digital realms.
My workflow spans from schematic capture in KiCad to low-level C firmware on STM32, and from 3D modeling in Blender to shipping gameplay systems in C#. I believe the best engineers understand both the electrons and the pixels.
Have a project idea, collaboration proposal, or just want to talk tech? I'd love to hear from you.